At almost every turn the game is ready and willing to explain itself, be it introducing how to move and attack to how a newly unlocked mode works. One thing the game can't be accused of is throwing the player in to the deep end without a paddle. After being granted magical powers they find themselves fighting a literal uphill battle to fight the Goblin King in his lofty mountain castle. This isn't the first time the publisher has pushed something like this through, with Raid Leader doing a decent job of capturing the essence of online MMO combats, however Kids vs Goblins is something entirely else - waves upon waves of enemies are the order of the day and how you approach each challenge depends on the mode you play.įrom the outset you're given the quest of rescuing the little baby brother of three children stranded on a magical island. Kids vs Goblins by Stolen Couch Games and Crescent Moon Games does just this, giving the Battleheart formula a story-driven tweaking. A recent commenter on our videos pointed out that often a game falls under the category of evolution and not revolution - put another more personal context, while new and unique games are praise-worthy, there's no reason why a game can't take something we know and build upon it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |